| Name | Level | Description | Duration |
| Create Water | 0 | Creates 2 gallons/level of pure water. | Instantaneous |
| Cure Minor Wounds | 0 | Cures 1 point of damage. | Instantaneous |
| Detect Magic | 0 | Detects spells and magic items within 60 ft. | Concentration, up to 1 min./level (D) |
| Detect Poison | 0 | Detects poison in one creature or small object. | Instantaneous |
| Guidance | 0 | +1 on one attack roll, saving throw, or skill check. | 1 minute or until discharged |
| Inflict Minor Wounds | 0 | Touch attack, 1 point of damage. | Instantaneous |
| Light | 0 | Object shines like a torch. | 10 min./level (D) |
| Mending | 0 | Makes minor repairs on an object. | Instantaneous |
| Purify Food and Drink | 0 | Purifies 1 cu. ft./level of food or water. | Instantaneous |
| Read Magic | 0 | Read scrolls and spellbooks. | 10 min./level |
| Resistance | 0 | Subject gains +1 on saving throws. | 1 minute |
| Virtue | 0 | Subject gains 1 temporary hp. | 1 min. |
| Bane | 1 | Enemies take -1 on attack rolls and saves against fear. | 1 min./level |
| Bless | 1 | Allies gain +1 on attack rolls and +1 on saves against fear. | 1 min./level |
| Bless Water | 1 | Makes holy water. | Instantaneous |
| Cause Fear | 1 | One creature of 5 HD or less flees for 1d4 rounds. | 1d4 rounds or 1 round; see text |
| Command | 1 | One subject obeys selected command for 1 round. | 1 round |
| Comprehend Languages | 1 | You understand all spoken and written languages. | 10 min./level |
| Cure Light Wounds | 1 | Cures 1d8 damage +1/level (max +5). | Instantaneous |
| Curse Water | 1 | Makes unholy water. | Instantaneous |
| Deathwatch | 1 | Reveals how near death subjects within 30 ft. are. | 10 min./level |
| Detect Chaos | 1 | Reveals creatures, spells, or objects of selected alignment. | Concentration, up to 10 min./level (D) |
| Detect Evil | 1 | Reveals creatures, spells, or objects of selected alignment. | Concentration, up to 10 min./level (D) |
| Detect Good | 1 | Reveals creatures, spells, or objects of selected alignment. | Concentration, up to 10 min./level (D) |
| Detect Law | 1 | Reveals creatures, spells, or objects of selected alignment. | Concentration, up to 10 min./level (D) |
| Detect Undead | 1 | Reveals undead within 60 ft. | Concentration, up to 1 minute/level (D) |
| Divine Favor | 1 | You gain +1 per three levels on attack and damage rolls. | 1 minute |
| Doom | 1 | One subject takes -2 on attack rolls, damage rolls, saves, and checks. | 1 min./level |
| Endure Elements | 1 | Exist comfortably in hot or cold environments. | 24 hours |
| Entropic Shield | 1 | Ranged attacks against you have 20% miss chance. | 1 min./level (D) |
| Hide from Undead | 1 | Undead can’t perceive one subject/level. | 10 min./level (D) |
| Inflict Light Wounds | 1 | Touch attack, 1d8 damage +1/level (max +5). | Instantaneous |
| Magic Stone | 1 | Three stones gain +1 on attack rolls, deal 1d6+1 damage. | 30 minutes or until discharged |
| Magic Weapon | 1 | Weapon gains +1 bonus. | 1 min./level |
| Obscuring Mist | 1 | Fog surrounds you. | 1 min./level |
| Protection from Chaos | 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 1 min./level (D) |
| Protection from Evil | 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 1 min./level (D) |
| Protection from Good | 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 1 min./level (D) |
| Protection from Law | 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | 1 min./level (D) |
| Remove Fear | 1 | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | 10 minutes; see text |
| Sanctuary | 1 | Opponents can’t attack you, and you can’t attack. | 1 round/level |
| Shield of Faith | 1 | Aura grants +2 or higher deflection bonus. | 1 min./level |
| Summon Monster I | 1 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Aid | 2 | +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). | 1 min./level |
| Align Weapon | 2 | Weapon becomes good, evil, lawful, or chaotic. | 1 min./level |
| Augury | 2 | Learns whether an action will be good or bad. | Instantaneous |
| Bear’s Endurance | 2 | Subject gains +4 to Con for 1 min./level. | 1 min./level |
| Bull’s Strength | 2 | Subject gains +4 to Str for 1 min./level. | 1 min./level |
| Calm Emotions | 2 | Calms creatures, negating emotion effects. | Concentration, up to 1 round/level (D) |
| Consecrate | 2 | Fills area with positive energy, making undead weaker. | 2 hours/level |
| Cure Moderate Wounds | 2 | Cures 2d8 damage +1/level (max +10). | Instantaneous |
| Darkness | 2 | 20-ft. radius of supernatural shadow. | 10 min./level (D) |
| Death Knell | 2 | Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. | Instantaneous/10 minutes per HD of subject; see text |
| Delay Poison | 2 | Stops poison from harming subject for 1 hour/level. | 1 hour/level |
| Desecrate | 2 | Fills area with negative energy, making undead stronger. | 2 hours/level |
| Eagle’s Splendor | 2 | Subject gains +4 to Cha for 1 min./level. | 1 min./level |
| Enthrall | 2 | Captivates all within 100 ft. + 10 ft./level. | 1 hour or less |
| Find Traps | 2 | Notice traps as a rogue does. | 1 min./level |
| Gentle Repose | 2 | Preserves one corpse. | One day/level |
| Hold Person | 2 | Paralyzes one humanoid for 1 round/level. | 1 round/level (D); see text |
| Inflict Moderate Wounds | 2 | Touch attack, 2d8 damage +1/level (max +10). | Instantaneous |
| Make Whole | 2 | Repairs an object. | Instantaneous |
| Owl’s Wisdom | 2 | Subject gains +4 to Wis for 1 min./level. | 1 min./level |
| Remove Paralysis | 2 | Frees one or more creatures from paralysis or slow effect. | Instantaneous |
| Resist Energy | 2 | Ignores first 10 (or more) points of damage/attack from specified energy type. | 10 min./level |
| Restoration, Lesser | 2 | Dispels magical ability penalty or repairs 1d4 ability damage. | Instantaneous |
| Shatter | 2 | Sonic vibration damages objects or crystalline creatures. | Instantaneous |
| Shield Other | 2 | You take half of subject’s damage. | 1 hour/level (D) |
| Silence | 2 | Negates sound in 20-ft. radius. | 1 min./level (D) |
| Sound Burst | 2 | Deals 1d8 sonic damage to subjects; may stun them. | Instantaneous |
| Spiritual Weapon | 2 | Magical weapon attacks on its own. | 1 round/level (D) |
| Status | 2 | Monitors condition, position of allies. | 1 hour/level |
| Summon Monster II | 2 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Undetectable Alignment | 2 | Conceals alignment for 24 hours. | 24 hours |
| Zone of Truth | 2 | Subjects within range cannot lie. | 1 min./level |
| Animate Dead | 3 | Creates undead skeletons and zombies. | Instantaneous |
| Bestow Curse | 3 | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. | Permanent |
| Blindness/Deafness | 3 | Makes subject blinded or deafened. | Permanent (D) |
| Contagion | 3 | Infects subject with chosen disease. | Instantaneous |
| Continual Flame | 3 | Makes a permanent, heatless torch. | Permanent |
| Create Food and Water | 3 | Feeds three humans (or one horse)/level. | 24 hours; see text |
| Cure Serious Wounds | 3 | Cures 3d8 damage +1/level (max +15). | Instantaneous |
| Daylight | 3 | 60-ft. radius of bright light. | 10 min./level (D) |
| Deeper Darkness | 3 | Object sheds supernatural shadow in 60-ft. radius. | One day/level (D) |
| Dispel Magic | 3 | Cancels magical spells and effects. | Instantaneous |
| Glyph of Warding | 3 | Inscription harms those who pass it. | Permanent until discharged (D) |
| Helping Hand | 3 | Ghostly hand leads subject to you. | 1 hour/level |
| Inflict Serious Wounds | 3 | Touch attack, 3d8 damage +1/level (max +15). | Instantaneous |
| Invisibility Purge | 3 | Dispels invisibility within 5 ft./level. | 1 min./level (D) |
| Locate Object | 3 | Senses direction toward object (specific or type). | 1 min./level |
| Magic Circle Against Chaos | 3 | As protection spells, but 10-ft. radius and 10 min./level. | 10 min./level |
| Magic Circle Against Evil | 3 | As protection spells, but 10-ft. radius and 10 min./level. | 10 min./level |
| Magic Circle Against Good | 3 | As protection spells, but 10-ft. radius and 10 min./level. | 10 min./level |
| Magic Circle Against Law | 3 | As protection spells, but 10-ft. radius and 10 min./level. | 10 min./level |
| Magic Vestment | 3 | Armor or shield gains +1 enhancement per four levels. | 1 hour/level |
| Meld into Stone | 3 | You and your gear merge with stone. | 10 min./level |
| Obscure Object | 3 | Masks object against scrying. | 8 hours (D) |
| Prayer | 3 | Allies +1 bonus on most rolls, enemies -1 penalty. | 1 round/level |
| Protection from Energy | 3 | Absorb 12 points/level of damage from one kind of energy. | 10 min./level or until discharged |
| Remove Blindness/Deafness | 3 | Cures normal or magical conditions. | Instantaneous |
| Remove Curse | 3 | Frees object or person from curse. | Instantaneous |
| Remove Disease | 3 | Cures all diseases affecting subject. | Instantaneous |
| Searing Light | 3 | Ray deals 1d8/two levels, more against undead. | Instantaneous |
| Speak with Dead | 3 | Corpse answers one question/two levels. | 1 min./level |
| Stone Shape | 3 | Sculpts stone into any shape. | Instantaneous |
| Summon Monster III | 3 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Telepathic Bond, Lesser | 3 | As telepathic bond, but you and one other creature. | 10 min./level |
| Water Breathing | 3 | Subjects can breathe underwater. | 2 hours/level; see text |
| Water Walk | 3 | Subject treads on water as if solid. | 10 min./level (D) |
| Wind Wall | 3 | Deflects arrows, smaller creatures, and gases. | 1 round/level |
| Air Walk | 4 | Subject treads on air as if solid (climb at 45-degree angle). | 10 min./level |
| Control Water | 4 | Raises or lowers bodies of water. | 10 min./level (D) |
| Cure Critical Wounds | 4 | Cures 4d8 damage +1/level (max +20). | Instantaneous |
| Death Ward | 4 | Grants immunity to death spells and negative energy effects. | 1 min./level |
| Dimensional Anchor | 4 | Bars extradimensional movement. | 1 min./level |
| Discern Lies | 4 | Reveals deliberate falsehoods. | Concentration, up to 1 round/level |
| Dismissal | 4 | Forces a creature to return to native plane. | Instantaneous |
| Divination | 4 | Provides useful advice for specific proposed actions. | Instantaneous |
| Divine Power | 4 | You gain attack bonus, +6 to Str, and 1 hp/level. | 1 round/level |
| Dweomer of Transference | 4 | Convert spellcasting into psionic power points. | 1 round/level |
| Freedom of Movement | 4 | Subject moves normally despite impediments. | 10 min./level |
| Giant Vermin | 4 | Turns centipedes, scorpions, or spiders into giant vermin. | 1 min./level |
| Imbue with Spell Ability | 4 | Transfer spells to subject. | Permanent until discharged (D) |
| Inflict Critical Wounds | 4 | Touch attack, 4d8 damage +1/level (max +20). | Instantaneous |
| Magic Weapon, Greater | 4 | +1/four levels (max +5). | 1 hour/level |
| Neutralize Poison | 4 | Immunizes subject against poison, detoxifies venom in or on subject. | 10 min./level |
| Planar Ally, Lesser | 4 | Exchange services with a 6 HD extraplanar creature. | Instantaneous |
| Poison | 4 | Touch deals 1d10 Con damage, repeats in 1 min. | Instantaneous; see text |
| Repel Vermin | 4 | Insects, spiders, and other vermin stay 10 ft. away. | 10 min./level (D) |
| Restoration | 4 | Restores level and ability score drains. | Instantaneous |
| Sending | 4 | Delivers short message anywhere, instantly. | 1 round; see text |
| Spell Immunity | 4 | Subject is immune to one spell per four levels. | 10 min./level |
| Summon Monster IV | 4 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Tongues | 4 | Speak any language. | 10 min./level |
| Atonement | 5 | Removes burden of misdeeds from subject. | Instantaneous |
| Break Enchantment | 5 | Frees subjects from enchantments, alterations, curses, and petrification. | Instantaneous |
| Command, Greater | 5 | As command, but affects one subject/level. | 1 round/level |
| Commune | 5 | Deity answers one yes-or-no question/level. | 1 round/level |
| Cure Light Wounds, Mass | 5 | Cures 1d8 damage +1/level for many creatures. | Instantaneous |
| Dispel Chaos | 5 | +4 bonus against attacks by chaotic creatures. | 1 round/level or until discharged, whichever comes first |
| Dispel Evil | 5 | +4 bonus against attacks by evil creatures. | 1 round/level or until discharged, whichever comes first |
| Dispel Good | 5 | +4 bonus against attacks by good creatures. | 1 round/level or until discharged, whichever comes first |
| Dispel Law | 5 | +4 bonus against attacks by lawful creatures. | 1 round/level or until discharged, whichever comes first |
| Disrupting Weapon | 5 | Melee weapon destroys undead. | 1 round/level |
| Flame Strike | 5 | Smite foes with divine fire (1d6/level damage). | Instantaneous |
| Hallow | 5 | Designates location as holy. | Instantaneous |
| Inflict Light Wounds, Mass | 5 | Deals 1d8 damage +1/level to any creatures. | Instantaneous |
| Insect Plague | 5 | Locust swarms attack creatures. | 1 min./level |
| Mark of Justice | 5 | Designates action that will trigger curse on subject. | Permanent; see text |
| Plane Shift | 5 | As many as eight subjects travel to another plane. | Instantaneous |
| Psychic Turmoil | 5 | Invisible field leeches psionic power points away. | 1 round/level |
| Raise Dead | 5 | Restores life to subject who died as long as one day/level ago. | Instantaneous |
| Righteous Might | 5 | Your size increases, and you gain combat bonuses. | 1 round/level (D) |
| Scrying | 5 | Spies on subject from a distance. | 1 min./level |
| Slay Living | 5 | Touch attack kills subject. | Instantaneous |
| Spell Resistance | 5 | Subject gains spell resistance 12 + level. | 1 min./level |
| Summon Monster V | 5 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Symbol of Pain | 5 | Triggered rune wracks nearby creatures with pain. | See text |
| Symbol of Sleep | 5 | Triggered rune puts nearby creatures into catatonic slumber. | See text |
| True Seeing | 5 | Lets you see all things as they really are. | 1 min./level |
| Unhallow | 5 | Designates location as unholy. | Instantaneous |
| Wall of Stone | 5 | Creates a stone wall that can be shaped. | Instantaneous |
| Animate Objects | 6 | Objects attack your foes. | 1 round/level |
| Antilife Shell | 6 | 10-ft. -radius field hedges out living creatures. | 10 min./level (D) |
| Banishment | 6 | Banishes 2 HD/level of extraplanar creatures. | Instantaneous |
| Bear’s Endurance, Mass | 6 | As bear’s endurance, affects one subject/level. | 1 min./level |
| Blade Barrier | 6 | Wall of blades deals 1d6/level damage. | 1 min./level (D) |
| Bull’s Strength, Mass | 6 | As bull’s strength, affects one subject/level. | 1 min./level |
| Create Undead | 6 | Creates ghouls, ghasts, mummies, or mohrgs. | Instantaneous |
| Cure Moderate Wounds, Mass | 6 | Cures 2d8 damage +1/level for many creatures. | Instantaneous |
| Dispel Magic, Greater | 6 | As dispel magic, but +20 on check. | Instantaneous |
| Eagle’s Splendor, Mass | 6 | As eagle’s splendor, affects one subject/level. | 1 min./level |
| Find the Path | 6 | Shows most direct way to a location. | 10 min./level |
| Forbiddance | 6 | Blocks planar travel, damages creatures of different alignment. | Permanent |
| Geas/Quest | 6 | As lesser geas, plus it affects any creature. | One day/level or until discharged (D) |
| Glyph of Warding, Greater | 6 | As glyph of warding, but up to 10d8 damage or 6th-level spell. | Permanent until discharged (D) |
| Harm | 6 | Deals 10 points/level damage to target. | Instantaneous |
| Heal | 6 | Cures 10 points/level of damage, all diseases and mental conditions. | Instantaneous |
| Heroes’ Feast | 6 | Food for one creature/level cures and grants combat bonuses. | 1 hour plus 12 hours; see text |
| Inflict Moderate Wounds, Mass | 6 | Deals 2d8 damage +1/level to many creatures. | Instantaneous |
| Owl’s Wisdom, Mass | 6 | As owl’s wisdom, affects one subject/level. | 1 min./level |
| Planar Ally | 6 | As lesser planar ally, but up to 12 HD. | Instantaneous |
| Summon Monster VI | 6 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Symbol of Fear | 6 | Triggered rune panics nearby creatures. | See text |
| Symbol of Persuasion | 6 | Triggered rune charms nearby creatures. | See text |
| Undeath to Death | 6 | Destroys 1d4/level HD of undead (max 20d4). | Instantaneous |
| Undeath to Death | 6 | Destroys 1d4/level HD of undead (max 20d4). | Instantaneous |
| Wind Walk | 6 | You and your allies turn vaporous and travel fast. | 1 hour/level (D); see text |
| Word of Recall | 6 | Teleports you back to designated place. | Instantaneous |
| Blasphemy | 7 | Kills, paralyzes, weakens, or dazes nonevil subjects. | Instantaneous |
| Control Weather | 7 | Changes weather in local area. | 4d12 hours; see text |
| Cure Serious Wounds, Mass | 7 | Cures 3d8 damage +1/level for many creatures. | Instantaneous |
| Destruction | 7 | Kills subject and destroys remains. | Instantaneous |
| Dictum | 7 | Kills, paralyzes, slows, or deafens nonlawful subjects. | Instantaneous |
| Ethereal Jaunt | 7 | You become ethereal for 1 round/level. | 1 round/level (D) |
| Holy Word | 7 | Kills, paralyzes, slows, or deafens nongood subjects. | Instantaneous |
| Inflict Serious Wounds, Mass | 7 | Deals 3d8 damage +1/level to many creatures. | Instantaneous |
| Psychic Turmoil, Greater | 7 | As psychic turmoil, but you gain power points as temporary hit points. | 1 round/level |
| Refuge | 7 | Alters item to transport its possessor to you. | Permanent until discharged |
| Regenerate | 7 | Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). | Instantaneous |
| Repulsion | 7 | Creatures can’t approach you. | 1 round/level (D) |
| Restoration, Greater | 7 | As restoration, plus restores all levels and ability scores. | Instantaneous |
| Resurrection | 7 | Fully restore dead subject. | Instantaneous |
| Scrying, Greater | 7 | As scrying, but faster and longer. | 1 hour/level |
| Summon Monster VII | 7 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Symbol of Stunning | 7 | Triggered rune stuns nearby creatures. | See text |
| Symbol of Weakness | 7 | Triggered rune weakens nearby creatures. | See text |
| Word of Chaos | 7 | Kills, confuses, stuns, or deafens nonchaotic subjects. | Instantaneous |
| Antimagic Field | 8 | Negates magic within 10 ft. | 10 min./level (D) |
| Brain Spider | 8 | Eavesdrop on thoughts of up to eight other creatures. | 1 min./level |
| Cloak of Chaos | 8 | +4 to AC, +4 resistance, spell resistance 25 against lawful spells. | 1 round/level (D) |
| Create Greater Undead | 8 | Create shadows, wraiths, spectres, or devourers. | Instantaneous |
| Cure Critical Wounds, Mass | 8 | Cures 4d8 damage +1/level for many creatures. | Instantaneous |
| Dimensional Lock | 8 | Teleportation and interplanar travel blocked for one day/level. | One day/level |
| Discern Location | 8 | Reveals exact location of creature or object. | Instantaneous |
| Earthquake | 8 | Intense tremor shakes 80-ft. -radius. | 1 round |
| Fire Storm | 8 | Deals 1d6/level fire damage. | Instantaneous |
| Holy Aura | 8 | +4 to AC, +4 resistance, and spell resistance 25 against evil spells. | 1 round/level (D) |
| Inflict Critical Wounds, Mass | 8 | Deals 4d8 damage +1/level to many creatures. | Instantaneous |
| Planar Ally, Greater | 8 | As lesser planar ally, but up to 18 HD. | Instantaneous |
| Shield of Law | 8 | +4 to AC, +4 resistance, and spell resistance 25 against chaotic spells. | 1 round/level (D) |
| Spell Immunity, Greater | 8 | As spell immunity, but up to 8th-level spells. | 10 min./level |
| Summon Monster VIII | 8 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| Symbol of Death | 8 | Triggered rune slays nearby creatures. | See text |
| Symbol of Insanity | 8 | Triggered rune renders nearby creatures insane. | See text |
| Unholy Aura | 8 | +4 to AC, +4 resistance, spell resistance 25 against good spells. | 1 round/level (D) |
| Astral Projection | 9 | Projects you and companions onto Astral Plane. | See text |
| Energy Drain | 9 | Subject gains 2d4 negative levels. | Instantaneous |
| Etherealness | 9 | Travel to Ethereal Plane with companions. | 1 min./level (D) |
| Gate | 9 | Connects two planes for travel or summoning. | Instantaneous or concentration (up to 1 round/level); see text |
| Heal, Mass | 9 | As heal, but with several subjects. | Instantaneous |
| Implosion | 9 | Kills one creature/round. | Concentration (up to 4 rounds) |
| Miracle | 9 | Requests a deity’s intercession. | See text |
| Soul Bind | 9 | Traps newly dead soul to prevent resurrection. | Permanent |
| Storm of Vengeance | 9 | Storm rains acid, lightning, and hail. | Concentration (maximum 10 rounds) (D) |
| Summon Monster IX | 9 | Calls extraplanar creature to fight for you. | 1 round/level (D) |
| True Resurrection | 9 | As resurrection, plus remains aren’t needed. | Instantaneous |