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Cleric Spell List

NameLevelDescriptionDuration
Create Water0Creates 2 gallons/level of pure water.Instantaneous
Cure Minor Wounds0Cures 1 point of damage.Instantaneous
Detect Magic0Detects spells and magic items within 60 ft.Concentration, up to 1 min./level (D)
Detect Poison0Detects poison in one creature or small object.Instantaneous
Guidance0+1 on one attack roll, saving throw, or skill check.1 minute or until discharged
Inflict Minor Wounds0Touch attack, 1 point of damage.Instantaneous
Light0Object shines like a torch.10 min./level (D)
Mending0Makes minor repairs on an object.Instantaneous
Purify Food and Drink0Purifies 1 cu. ft./level of food or water.Instantaneous
Read Magic0Read scrolls and spellbooks.10 min./level
Resistance0Subject gains +1 on saving throws.1 minute
Virtue0Subject gains 1 temporary hp.1 min.
Bane1Enemies take -1 on attack rolls and saves against fear.1 min./level
Bless1Allies gain +1 on attack rolls and +1 on saves against fear.1 min./level
Bless Water1Makes holy water.Instantaneous
Cause Fear1One creature of 5 HD or less flees for 1d4 rounds.1d4 rounds or 1 round; see text
Command1One subject obeys selected command for 1 round.1 round
Comprehend Languages1You understand all spoken and written languages.10 min./level
Cure Light Wounds1Cures 1d8 damage +1/level (max +5).Instantaneous
Curse Water1Makes unholy water.Instantaneous
Deathwatch1Reveals how near death subjects within 30 ft. are.10 min./level
Detect Chaos1Reveals creatures, spells, or objects of selected alignment.Concentration, up to 10 min./level (D)
Detect Evil1Reveals creatures, spells, or objects of selected alignment.Concentration, up to 10 min./level (D)
Detect Good1Reveals creatures, spells, or objects of selected alignment.Concentration, up to 10 min./level (D)
Detect Law1Reveals creatures, spells, or objects of selected alignment.Concentration, up to 10 min./level (D)
Detect Undead1Reveals undead within 60 ft.Concentration, up to 1 minute/level (D)
Divine Favor1You gain +1 per three levels on attack and damage rolls.1 minute
Doom1One subject takes -2 on attack rolls, damage rolls, saves, and checks.1 min./level
Endure Elements1Exist comfortably in hot or cold environments.24 hours
Entropic Shield1Ranged attacks against you have 20% miss chance.1 min./level (D)
Hide from Undead1Undead can’t perceive one subject/level.10 min./level (D)
Inflict Light Wounds1Touch attack, 1d8 damage +1/level (max +5).Instantaneous
Magic Stone1Three stones gain +1 on attack rolls, deal 1d6+1 damage.30 minutes or until discharged
Magic Weapon1Weapon gains +1 bonus.1 min./level
Obscuring Mist1Fog surrounds you.1 min./level
Protection from Chaos1+2 to AC and saves, counter mind control, hedge out elementals and outsiders.1 min./level (D)
Protection from Evil1+2 to AC and saves, counter mind control, hedge out elementals and outsiders.1 min./level (D)
Protection from Good1+2 to AC and saves, counter mind control, hedge out elementals and outsiders.1 min./level (D)
Protection from Law1+2 to AC and saves, counter mind control, hedge out elementals and outsiders.1 min./level (D)
Remove Fear1Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.10 minutes; see text
Sanctuary1Opponents can’t attack you, and you can’t attack.1 round/level
Shield of Faith1Aura grants +2 or higher deflection bonus.1 min./level
Summon Monster I1Calls extraplanar creature to fight for you.1 round/level (D)
Aid2+1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).1 min./level
Align Weapon2Weapon becomes good, evil, lawful, or chaotic.1 min./level
Augury2Learns whether an action will be good or bad.Instantaneous
Bear’s Endurance2Subject gains +4 to Con for 1 min./level.1 min./level
Bull’s Strength2Subject gains +4 to Str for 1 min./level.1 min./level
Calm Emotions2Calms creatures, negating emotion effects.Concentration, up to 1 round/level (D)
Consecrate2Fills area with positive energy, making undead weaker.2 hours/level
Cure Moderate Wounds2Cures 2d8 damage +1/level (max +10).Instantaneous
Darkness220-ft. radius of supernatural shadow.10 min./level (D)
Death Knell2Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.Instantaneous/10 minutes per HD of subject; see text
Delay Poison2Stops poison from harming subject for 1 hour/level.1 hour/level
Desecrate2Fills area with negative energy, making undead stronger.2 hours/level
Eagle’s Splendor2Subject gains +4 to Cha for 1 min./level.1 min./level
Enthrall2Captivates all within 100 ft. + 10 ft./level.1 hour or less
Find Traps2Notice traps as a rogue does.1 min./level
Gentle Repose2Preserves one corpse.One day/level
Hold Person2Paralyzes one humanoid for 1 round/level.1 round/level (D); see text
Inflict Moderate Wounds2Touch attack, 2d8 damage +1/level (max +10).Instantaneous
Make Whole2Repairs an object.Instantaneous
Owl’s Wisdom2Subject gains +4 to Wis for 1 min./level.1 min./level
Remove Paralysis2Frees one or more creatures from paralysis or slow effect.Instantaneous
Resist Energy2Ignores first 10 (or more) points of damage/attack from specified energy type.10 min./level
Restoration, Lesser2Dispels magical ability penalty or repairs 1d4 ability damage.Instantaneous
Shatter2Sonic vibration damages objects or crystalline creatures.Instantaneous
Shield Other2You take half of subject’s damage.1 hour/level (D)
Silence2Negates sound in 20-ft. radius.1 min./level (D)
Sound Burst2Deals 1d8 sonic damage to subjects; may stun them.Instantaneous
Spiritual Weapon2Magical weapon attacks on its own.1 round/level (D)
Status2Monitors condition, position of allies.1 hour/level
Summon Monster II2Calls extraplanar creature to fight for you.1 round/level (D)
Undetectable Alignment2Conceals alignment for 24 hours.24 hours
Zone of Truth2Subjects within range cannot lie.1 min./level
Animate Dead3Creates undead skeletons and zombies.Instantaneous
Bestow Curse3-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.Permanent
Blindness/Deafness3Makes subject blinded or deafened.Permanent (D)
Contagion3Infects subject with chosen disease.Instantaneous
Continual Flame3Makes a permanent, heatless torch.Permanent
Create Food and Water3Feeds three humans (or one horse)/level.24 hours; see text
Cure Serious Wounds3Cures 3d8 damage +1/level (max +15).Instantaneous
Daylight360-ft. radius of bright light.10 min./level (D)
Deeper Darkness3Object sheds supernatural shadow in 60-ft. radius.One day/level (D)
Dispel Magic3Cancels magical spells and effects.Instantaneous
Glyph of Warding3Inscription harms those who pass it.Permanent until discharged (D)
Helping Hand3Ghostly hand leads subject to you.1 hour/level
Inflict Serious Wounds3Touch attack, 3d8 damage +1/level (max +15).Instantaneous
Invisibility Purge3Dispels invisibility within 5 ft./level.1 min./level (D)
Locate Object3Senses direction toward object (specific or type).1 min./level
Magic Circle Against Chaos3As protection spells, but 10-ft. radius and 10 min./level.10 min./level
Magic Circle Against Evil3As protection spells, but 10-ft. radius and 10 min./level.10 min./level
Magic Circle Against Good3As protection spells, but 10-ft. radius and 10 min./level.10 min./level
Magic Circle Against Law3As protection spells, but 10-ft. radius and 10 min./level.10 min./level
Magic Vestment3Armor or shield gains +1 enhancement per four levels.1 hour/level
Meld into Stone3You and your gear merge with stone.10 min./level
Obscure Object3Masks object against scrying.8 hours (D)
Prayer3Allies +1 bonus on most rolls, enemies -1 penalty.1 round/level
Protection from Energy3Absorb 12 points/level of damage from one kind of energy.10 min./level or until discharged
Remove Blindness/Deafness3Cures normal or magical conditions.Instantaneous
Remove Curse3Frees object or person from curse.Instantaneous
Remove Disease3Cures all diseases affecting subject.Instantaneous
Searing Light3Ray deals 1d8/two levels, more against undead.Instantaneous
Speak with Dead3Corpse answers one question/two levels.1 min./level
Stone Shape3Sculpts stone into any shape.Instantaneous
Summon Monster III3Calls extraplanar creature to fight for you.1 round/level (D)
Telepathic Bond, Lesser3As telepathic bond, but you and one other creature.10 min./level
Water Breathing3Subjects can breathe underwater.2 hours/level; see text
Water Walk3Subject treads on water as if solid.10 min./level (D)
Wind Wall3Deflects arrows, smaller creatures, and gases.1 round/level
Air Walk4Subject treads on air as if solid (climb at 45-degree angle).10 min./level
Control Water4Raises or lowers bodies of water.10 min./level (D)
Cure Critical Wounds4Cures 4d8 damage +1/level (max +20).Instantaneous
Death Ward4Grants immunity to death spells and negative energy effects.1 min./level
Dimensional Anchor4Bars extradimensional movement.1 min./level
Discern Lies4Reveals deliberate falsehoods.Concentration, up to 1 round/level
Dismissal4Forces a creature to return to native plane.Instantaneous
Divination4Provides useful advice for specific proposed actions.Instantaneous
Divine Power4You gain attack bonus, +6 to Str, and 1 hp/level.1 round/level
Dweomer of Transference4Convert spellcasting into psionic power points.1 round/level
Freedom of Movement4Subject moves normally despite impediments.10 min./level
Giant Vermin4Turns centipedes, scorpions, or spiders into giant vermin.1 min./level
Imbue with Spell Ability4Transfer spells to subject.Permanent until discharged (D)
Inflict Critical Wounds4Touch attack, 4d8 damage +1/level (max +20).Instantaneous
Magic Weapon, Greater4+1/four levels (max +5).1 hour/level
Neutralize Poison4Immunizes subject against poison, detoxifies venom in or on subject.10 min./level
Planar Ally, Lesser4Exchange services with a 6 HD extraplanar creature.Instantaneous
Poison4Touch deals 1d10 Con damage, repeats in 1 min.Instantaneous; see text
Repel Vermin4Insects, spiders, and other vermin stay 10 ft. away.10 min./level (D)
Restoration4Restores level and ability score drains.Instantaneous
Sending4Delivers short message anywhere, instantly.1 round; see text
Spell Immunity4Subject is immune to one spell per four levels.10 min./level
Summon Monster IV4Calls extraplanar creature to fight for you.1 round/level (D)
Tongues4Speak any language.10 min./level
Atonement5Removes burden of misdeeds from subject.Instantaneous
Break Enchantment5Frees subjects from enchantments, alterations, curses, and petrification.Instantaneous
Command, Greater5As command, but affects one subject/level.1 round/level
Commune5Deity answers one yes-or-no question/level.1 round/level
Cure Light Wounds, Mass5Cures 1d8 damage +1/level for many creatures.Instantaneous
Dispel Chaos5+4 bonus against attacks by chaotic creatures.1 round/level or until discharged, whichever comes first
Dispel Evil5+4 bonus against attacks by evil creatures.1 round/level or until discharged, whichever comes first
Dispel Good5+4 bonus against attacks by good creatures.1 round/level or until discharged, whichever comes first
Dispel Law5+4 bonus against attacks by lawful creatures.1 round/level or until discharged, whichever comes first
Disrupting Weapon5Melee weapon destroys undead.1 round/level
Flame Strike5Smite foes with divine fire (1d6/level damage).Instantaneous
Hallow5Designates location as holy.Instantaneous
Inflict Light Wounds, Mass5Deals 1d8 damage +1/level to any creatures.Instantaneous
Insect Plague5Locust swarms attack creatures.1 min./level
Mark of Justice5Designates action that will trigger curse on subject.Permanent; see text
Plane Shift5As many as eight subjects travel to another plane.Instantaneous
Psychic Turmoil5Invisible field leeches psionic power points away.1 round/level
Raise Dead5Restores life to subject who died as long as one day/level ago.Instantaneous
Righteous Might5Your size increases, and you gain combat bonuses.1 round/level (D)
Scrying5Spies on subject from a distance.1 min./level
Slay Living5Touch attack kills subject.Instantaneous
Spell Resistance5Subject gains spell resistance 12 + level.1 min./level
Summon Monster V5Calls extraplanar creature to fight for you.1 round/level (D)
Symbol of Pain5Triggered rune wracks nearby creatures with pain.See text
Symbol of Sleep5Triggered rune puts nearby creatures into catatonic slumber.See text
True Seeing5Lets you see all things as they really are.1 min./level
Unhallow5Designates location as unholy.Instantaneous
Wall of Stone5Creates a stone wall that can be shaped.Instantaneous
Animate Objects6Objects attack your foes.1 round/level
Antilife Shell610-ft. -radius field hedges out living creatures.10 min./level (D)
Banishment6Banishes 2 HD/level of extraplanar creatures.Instantaneous
Bear’s Endurance, Mass6As bear’s endurance, affects one subject/level.1 min./level
Blade Barrier6Wall of blades deals 1d6/level damage.1 min./level (D)
Bull’s Strength, Mass6As bull’s strength, affects one subject/level.1 min./level
Create Undead6Creates ghouls, ghasts, mummies, or mohrgs.Instantaneous
Cure Moderate Wounds, Mass6Cures 2d8 damage +1/level for many creatures.Instantaneous
Dispel Magic, Greater6As dispel magic, but +20 on check.Instantaneous
Eagle’s Splendor, Mass6As eagle’s splendor, affects one subject/level.1 min./level
Find the Path6Shows most direct way to a location.10 min./level
Forbiddance6Blocks planar travel, damages creatures of different alignment.Permanent
Geas/Quest6As lesser geas, plus it affects any creature.One day/level or until discharged (D)
Glyph of Warding, Greater6As glyph of warding, but up to 10d8 damage or 6th-level spell.Permanent until discharged (D)
Harm6Deals 10 points/level damage to target.Instantaneous
Heal6Cures 10 points/level of damage, all diseases and mental conditions.Instantaneous
Heroes’ Feast6Food for one creature/level cures and grants combat bonuses.1 hour plus 12 hours; see text
Inflict Moderate Wounds, Mass6Deals 2d8 damage +1/level to many creatures.Instantaneous
Owl’s Wisdom, Mass6As owl’s wisdom, affects one subject/level.1 min./level
Planar Ally6As lesser planar ally, but up to 12 HD.Instantaneous
Summon Monster VI6Calls extraplanar creature to fight for you.1 round/level (D)
Symbol of Fear6Triggered rune panics nearby creatures.See text
Symbol of Persuasion6Triggered rune charms nearby creatures.See text
Undeath to Death6Destroys 1d4/level HD of undead (max 20d4).Instantaneous
Undeath to Death6Destroys 1d4/level HD of undead (max 20d4).Instantaneous
Wind Walk6You and your allies turn vaporous and travel fast.1 hour/level (D); see text
Word of Recall6Teleports you back to designated place.Instantaneous
Blasphemy7Kills, paralyzes, weakens, or dazes nonevil subjects.Instantaneous
Control Weather7Changes weather in local area.4d12 hours; see text
Cure Serious Wounds, Mass7Cures 3d8 damage +1/level for many creatures.Instantaneous
Destruction7Kills subject and destroys remains.Instantaneous
Dictum7Kills, paralyzes, slows, or deafens nonlawful subjects.Instantaneous
Ethereal Jaunt7You become ethereal for 1 round/level.1 round/level (D)
Holy Word7Kills, paralyzes, slows, or deafens nongood subjects.Instantaneous
Inflict Serious Wounds, Mass7Deals 3d8 damage +1/level to many creatures.Instantaneous
Psychic Turmoil, Greater7As psychic turmoil, but you gain power points as temporary hit points.1 round/level
Refuge7Alters item to transport its possessor to you.Permanent until discharged
Regenerate7Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).Instantaneous
Repulsion7Creatures can’t approach you.1 round/level (D)
Restoration, Greater7As restoration, plus restores all levels and ability scores.Instantaneous
Resurrection7Fully restore dead subject.Instantaneous
Scrying, Greater7As scrying, but faster and longer.1 hour/level
Summon Monster VII7Calls extraplanar creature to fight for you.1 round/level (D)
Symbol of Stunning7Triggered rune stuns nearby creatures.See text
Symbol of Weakness7Triggered rune weakens nearby creatures.See text
Word of Chaos7Kills, confuses, stuns, or deafens nonchaotic subjects.Instantaneous
Antimagic Field8Negates magic within 10 ft.10 min./level (D)
Brain Spider8Eavesdrop on thoughts of up to eight other creatures.1 min./level
Cloak of Chaos8+4 to AC, +4 resistance, spell resistance 25 against lawful spells.1 round/level (D)
Create Greater Undead8Create shadows, wraiths, spectres, or devourers.Instantaneous
Cure Critical Wounds, Mass8Cures 4d8 damage +1/level for many creatures.Instantaneous
Dimensional Lock8Teleportation and interplanar travel blocked for one day/level.One day/level
Discern Location8Reveals exact location of creature or object.Instantaneous
Earthquake8Intense tremor shakes 80-ft. -radius.1 round
Fire Storm8Deals 1d6/level fire damage.Instantaneous
Holy Aura8+4 to AC, +4 resistance, and spell resistance 25 against evil spells.1 round/level (D)
Inflict Critical Wounds, Mass8Deals 4d8 damage +1/level to many creatures.Instantaneous
Planar Ally, Greater8As lesser planar ally, but up to 18 HD.Instantaneous
Shield of Law8+4 to AC, +4 resistance, and spell resistance 25 against chaotic spells.1 round/level (D)
Spell Immunity, Greater8As spell immunity, but up to 8th-level spells.10 min./level
Summon Monster VIII8Calls extraplanar creature to fight for you.1 round/level (D)
Symbol of Death8Triggered rune slays nearby creatures.See text
Symbol of Insanity8Triggered rune renders nearby creatures insane.See text
Unholy Aura8+4 to AC, +4 resistance, spell resistance 25 against good spells.1 round/level (D)
Astral Projection9Projects you and companions onto Astral Plane.See text
Energy Drain9Subject gains 2d4 negative levels.Instantaneous
Etherealness9Travel to Ethereal Plane with companions.1 min./level (D)
Gate9Connects two planes for travel or summoning.Instantaneous or concentration (up to 1 round/level); see text
Heal, Mass9As heal, but with several subjects.Instantaneous
Implosion9Kills one creature/round.Concentration (up to 4 rounds)
Miracle9Requests a deity’s intercession.See text
Soul Bind9Traps newly dead soul to prevent resurrection.Permanent
Storm of Vengeance9Storm rains acid, lightning, and hail.Concentration (maximum 10 rounds) (D)
Summon Monster IX9Calls extraplanar creature to fight for you.1 round/level (D)
True Resurrection9As resurrection, plus remains aren’t needed.Instantaneous