While any magic item from the SRD or published adventures is usable with Microlite20, there is room for a few more which are unique to the system. These items work according to the rules given in Microlite20 and can be used in place of published treasure.
A plain silver circlet worn around the forehead. A grants +2 MIND and the ability to speak and read Elven while worn. Named after a famed Elven philosopher
These are long black gloves often worn hidden. Closely associated with a large thieve’s guild; if spotted being used by a non-member they will often take steps to retrieve them. They grant +2 DEX when worn.
A plain looking breatplate of dull steel, crudely shaped to look like rippling muscles. It grants the wearer the usual +5 AC, and also +2 STR. Anyone using this for a period of time begins to have strange, primitive dreams leading to a fear that it is cursed in some way.
A Cleric wielding a Holy Symbol of his faith gains a +4 bonus on checks to Turn Undead. A non-cleric can attempt to Turn Undead using the Holy Symbol. They make a single Magic Attack with a DC equal to the current Hit Points of the Undead, though do not gain the +4 bonus.
A spell staff can look like any common staff, varying in size and style from a stout walking stick up to an ornate creation higher than the wielder’s head. It’s form is no measure of power, however, for the plainest staff often holds the most power. Spell staves come in two types - Magestaffs, and Mitres. As the name implies, a Magestaff is useful only to a Mage (it is a plain, non-magic staff in anyone else’s hands), and a Mitre to a Cleric. In all other respects, their powers and method of creation are the same.
Spellstaves hold Hit Points that are usable for casting spells. These can be used in place of the caster’s own Hit Points to power any spell, up to the limit of it’s own resources. The caster can choose at the point of casting whether to fuel the spell using her own Hit Points, or those contained in the staff.
Spellstaves are infused with power in a special ceremony involving at least three spellcasters of the same type (Magi or Clerics) whose total level is equal to the number of Hit Points to be implanted in the staff. For example, three 5th Level Magi could implant a total of 15 HP into a staff in one ceremony. All participants must be willing. The loss of Hit Points is shared evenly between the participants, and recovered after 8 hours rest, as per the rules for spellcasting.
Spellstaves can be recharged at any time, and there is no known limit to the amount of Hit Points a spellstave can store. In legend, the Godking of Rhul was said to hold a Mitre donated by a grateful populace which held over a 10,000 Hit Points of power.
If a spellstave is broken it unleashes the stored magical energy in a single powerful blast. It does 1d6 damage per 5 Hit Points stored to a range of 10’ per 5 HP. It is said that Rhul was once a green and verdant land, completely unlike the blasted desert it is today. One can only theorise what became of the Godking’s Mitre.