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Reserve Points

Reserve is an action point mechanic that works well with Ultramicrolite20, but can work just as well with the CoreRules.

You have a Reserve equal to your MIND stat plus your highest skill. You spend it as follows:

ActionCost
Add 1d6 to a check1
Add 2d6 to a check2
Remove 1 hit/1d6 damage1
Take an extra action on your turn2
Cast a spell of the highest level you know2
Cast any other spell you know1

When you reach a new level of experience your ReservePoints reset back to equal your MIND stat. Any unused ReservePoints are lost.